Roll Deeper Games
Three games, with more in development. Each is built around dice, prompts, and a table, but each does something different.
The Part They Remember is for connection. How It Felt is for memory. Poetry & Metaphor is for what words can't quite hold.
A storytelling dice game.
Four dice, 120 prompts, and a table that becomes more honest the longer you stay at it. Designed for the conversations that don't quite know how to start — and for the people who want to hear them.
Players: 2–8 · 60–90 minutes
A game about remembering.
Two dice, a prompt, a story, an echo, a letter. Played in pairs across the table, designed for the slow work of memory and what gets carried. One of you holds the memory; the other writes it down.
Players: 2-6 · 60–90 minutes
A game for what words can't.
Two dice, a hand of fragments — poems, prose, paintings — and a question only metaphor can answer. The most earnest game in the family.
Players: 2–6 · 45 minutes – 2 hours
The Kickstarter launches November 2026.
Be the first to know when it goes live, get early access to backer pricing, and follow the design process from the workshop.