Roll Deeper Games

Three games, with more in development. Each is built around dice, prompts, and a table, but each does something different.

The Part They Remember is for connection. How It Felt is for memory. Poetry & Metaphor is for what words can't quite hold.

Artwork of a wooden conference table with six chairs, partially visible, and some greenery in the background. Text reads 'The Part They Remember' with a subtitle 'A storytelling dice game'.

A storytelling dice game.

Four dice, 120 prompts, and a table that becomes more honest the longer you stay at it. Designed for the conversations that don't quite know how to start — and for the people who want to hear them.

Players: 2–8 · 60–90 minutes

Watercolor landscape with the title 'How It Felt: A Game About Remembering' and an illustration of a stamp and postmark in the top right corner.

A game about remembering.

Two dice, a prompt, a story, an echo, a letter. Played in pairs across the table, designed for the slow work of memory and what gets carried. One of you holds the memory; the other writes it down.

Players: 2-6 · 60–90 minutes

Colorful, abstract, watercolor background with the text 'Poetry & Metaphor: A Game for What Words Can't' in the center.

A game for what words can't.

Two dice, a hand of fragments — poems, prose, paintings — and a question only metaphor can answer. The most earnest game in the family.

Players: 2–6 · 45 minutes – 2 hours


The Kickstarter launches November 2026.

Be the first to know when it goes live, get early access to backer pricing, and follow the design process from the workshop.

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